Lords of Legend v4.12d Clan
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Race Details

 Please select a race to review.
Humans ElvesDwarves
Orcs TrollsUndead
Dark Elves DraconiansFangolians

Summary of All

  Humans
The Humans are well rounded and capable of many skills. Their economic skills give them a higher rate of income for each unit then other races. Their elite warriors known as Knights are proficient opponents either on their trusted horse or off. * Income Bonus *
Fortification Levels
Hideout
Hideout
Garrison
Garrison
Stronghold
Stronghold
Castle
Castle

Special Buildings
Tavern
Treasury
Market
Market
Headquarters
HQ

Military Buildings
Barracks
Barracks
Archery Range
Archery
Range
Blacksmith
Blacksmith
Stable
Stable
Siege Workshop
Siege
Workshop
Units - Base rate of 8 Footmen(s) a day
Footmen power:3 value:1100
Soldiers have basic combat training.

Spearman power:4.5 training cost:1700 requires: Barracks
Trained in the use of long melee weapons such as spears,pikes, & halberds.

Archer power:4 training cost:1600 requires: Archery Range
Not well armored but can take down an enemy from a good distance.

Knight power:10 training cost:4000 requires: Stable
Heavily armored mounted fighters that charge their enemies and run them down.

Catapult power:13 training cost:4400 requires: Siege Workshop
Ranged siege weapon that shoots boulders.

Weapons
Sabre used by: Footmen Blacksmith level required: 1

Studded Leather Armor used by: Footmen Blacksmith level required: 2

Double Bladed Halberd used by: Spearman Blacksmith level required: 1

Aketon used by: Spearman Blacksmith level required: 2

Hard Leather Armor used by: Archer Blacksmith level required: 3

Composite Bow used by: Archer Blacksmith level required: 4

Battle Lance used by: Knight Blacksmith level required: 3

Long Shield used by: Knight Blacksmith level required: 4



  Elves
The Elves known for their agility and keen sight have a bonus to hit when attacking. Their archers are feared for their deadly aim from even great distances. ( All units have a +1 on attacks). * Attack Bonus *
Fortification Levels
Grove
Grove
Fastness
Fastness
Fort
Fort
Palace
Palace

Special Buildings
Tavern
Treasury
Market
Market
Headquarters
HQ

Military Buildings
Quarters
Quarters
Archery Range
Archery
Range
Blacksmith
Blacksmith
Stable
Stable
Siege Workshop
Siege
Workshop
Units - Base rate of 7 Sentinel(s) a day
Sentinel power:3.5 value:1300
Sentinel have basic combat training.

Swordsman power:4.5 training cost:1750 requires: Quarters
Wielding longswords, the elven swordsman is a match for nearly any other foot soldier

Ranger power:6 training cost:2000 requires: Archery Range
Comfortable with a sword and bow

Guardian power:11 training cost:4000 requires: Stable
The elite of the swordsmen are mounted on horseback

Scorpion power:13 training cost:3900 requires: Siege Workshop
Ranged siege weapon that shoots an enormous bolt at great speed over enormous distance

Weapons
Light Sword used by: Sentinel Blacksmith level required: 1

Light Shield used by: Sentinel Blacksmith level required: 2

Elven Sword used by: Swordsman Blacksmith level required: 1

Elven Shield used by: Swordsman Blacksmith level required: 2

Long Bow used by: Ranger Blacksmith level required: 3

Byrnie used by: Ranger Blacksmith level required: 4

Great Sword used by: Guardian Blacksmith level required: 3

Elven Plate used by: Guardian Blacksmith level required: 4



  Dwarves
Dwarves are well known for their vast caverns and expert workmanship with stone and metal. They have a defense advantage from their Mithril weapons and Armor . They have a bonus on attacking Undead as well with their blunt weapons. * Defense Bonus *
Fortification Levels
Parapet
Parapet
Rampart
Rampart
Turret
Turret
Citadel
Citadel

Special Buildings
Tavern
Treasury
Market
Market
Headquarters
HQ

Military Buildings
Barracks
Barracks
Archery Range
Archery
Range
Workshop
Workshop
Mithril Forge
Mithril
Forge
Siege Workshop
Siege
Workshop
Units - Base rate of 10 Subordinate(s) a day
Subordinate power:2.5 value:950
Soldiers have basic combat training.

Axemen power:4.5 training cost:1750 requires: Barracks
Wielding large battle axes, the Axemen is a fearsome warrior.

Crossbowmen power:4 training cost:1600 requires: Archery Range
Beware of the power of their crossbow.

Champion power:10 training cost:4200 requires: Mithril Forge
The elite of the axmen fighters protected with heavy armor.

Landslide power:13 training cost:4800 requires: Siege Workshop
Ranged siege weapon that throw rock over a long distance. Dwarves usually have metal spikes attatched.

Weapons
Light Mace used by: Subordinate Workshop level required: 1

Wooden Shield used by: Subordinate Workshop level required: 2

Two-handed Axe used by: Axemen Workshop level required: 1

Hauberk used by: Axemen Workshop level required: 2

Heavy Crossbow used by: Crossbowmen Workshop level required: 3

Coat Armor used by: Crossbowmen Workshop level required: 4

Battle Axe used by: Champion Workshop level required: 3

Great Helmet used by: Champion Workshop level required: 4



  Orcs
Orcs make up from being weaker warriors by vast numbers. They are easy to train and multiply quickly. They also are very thorough in their pillaging and gain extra gold in attacks for their bonus. ( Gain 10% extra gold on successful attacks) * Raiding Bonus *
Fortification Levels
Encampment
Encampment
Battalion
Battalion
Brigade
Brigade
Horde
Horde

Special Buildings
Tavern
Treasury
Market
Market
Headquarters
HQ

Military Buildings
Billet
Billet
Sling Range
Sling
Range
Workshop
Workshop
Wolf Den
Wolf
Den
Siege Workshop
Siege
Workshop
Units - Base rate of 10 Grunt(s) a day
Grunt power:2.5 value:950
A fierce little attacker

Wolf Rider power:3 training cost:1150 requires: Billet
Veteran Orc Warriors that ride tamed attack wolves.

Slinger power:4 training cost:1500 requires: Sling Range
Their sling is quick and fairly accurate.

Slasher power:9 training cost:3600 requires: Wolf Den
Fearless raging orc warrior.

Inferno power:15 training cost:3200 requires: Siege Workshop
Ranged siege weapon that shoots exploding fiery objects.

Weapons
Scimitar used by: Grunt Workshop level required: 1

Wooden Shield used by: Grunt Workshop level required: 2

Cutlass used by: Wolf Rider Workshop level required: 1

Targe used by: Wolf Rider Workshop level required: 2

Dirk used by: Slinger Workshop level required: 3

Studded Leather Armor used by: Slinger Workshop level required: 4

Glaive used by: Slasher Workshop level required: 3

Double Mail Armor used by: Slasher Workshop level required: 4



  Trolls
Trolls are cave dwelling creatures a lot like the Dwarven race but appear in larger numbers. Somewhere along the way they have been crossed with some form of dark magic that enables them to heal at a fast rate. Many that fall in battle and left for dead will rise later to fight another day. ( Fallen trolls have a chance to heal on successful attacks.) * Healing Bonus *
Fortification Levels
Burrow
Burrow
Den
Den
Cavern
Cavern
Lair
Lair

Special Buildings
Tavern
Treasury
Market
Market
Headquarters
HQ

Military Buildings
Digs
Digs
Target Range
Target
Range
Smithy
Smithy
Bugbear Den
Bugbear
Den
Siege Workshop
Siege
Workshop
Units - Base rate of 12 Underling(s) a day
Underling power:2 value:850
Taller then an elf, strong as a dwarf and mean as a orc.

Assassin power:4 training cost:1600 requires: Digs
Attacks with daggers or small axes which make them very quick.

Axe Thrower power:3 training cost:1200 requires: Target Range
If you hear the axe coming, it is to late.

Chosen power:10 training cost:3900 requires: Bugbear Den
Elite troll warrior that has an advantage with extented reach from its long arms.

Bombard power:14 training cost:4200 requires: Siege Workshop
A cannon that fires stone balls.

Weapons
Flail used by: Underling Smithy level required: 1

Wooden Shield used by: Underling Smithy level required: 2

Bone Claws used by: Assassin Smithy level required: 1

Hard Leather Armor used by: Assassin Smithy level required: 2

Balanced Axe used by: Axe Thrower Smithy level required: 3

Armet used by: Axe Thrower Smithy level required: 4

Scale Armor used by: Chosen Smithy level required: 3

Double Spiked Ball Flail used by: Chosen Smithy level required: 4



  Undead
The Undead is not really a race but are unique in that they are creations of dark Magic. Fallen warriors on the battle field or ancient tombs are sources to feed an Undead army. Those that fight against an undead army and fall victim may raise up from dark Magic and fight against the their kind but as an Undead skeleton fighter. ( Slain opponents have a chance to raise as Skeletons on successful attacks.) *Animate Dead Bonus*
Fortification Levels
Unearthed Graves
Unearthed
Graves
Graveyard
Graveyard
Crypt
Crypt
Citadel
Citadel

Special Buildings
Tavern
Treasury
Market
Market
Headquarters
HQ

Military Buildings
Tomb
Tomb
Archery Range
Archery
Range
Armory
Armory
Dark Tower
Dark
Tower
Dragon Vault
Dragon
Vault
Units - Base rate of 12 Skeleton(s) a day
Skeleton power:2 value:800
The reanimated corpse of fallen warriors

Death Knight power:5.5 training cost:2200 requires: Tomb
A formidable foe and an expert in pain!

Skeletal Archer power:3.5 training cost:1300 requires: Archery Range
Skeletal bowmen are especially nasty, as they are immune to most return fire

Necromancer power:10 training cost:4000 requires: Dark Tower
Masters of the Black Magic, they are feared by all

Bone Dragon power:15 training cost:6000 requires: Dragon Vault
The mightiest Undead warrior, legendary for its viciousness

Weapons
Rusty Sword used by: Skeleton Armory level required: 1

Large Shield used by: Skeleton Armory level required: 2

Scythe used by: Death Knight Armory level required: 1

Ring Mail Armor used by: Death Knight Armory level required: 2

Bracers Chilling Touch used by: Skeletal Archer Armory level required: 3

Spangenhelm used by: Skeletal Archer Armory level required: 4

Helm of Blur used by: Necromancer Armory level required: 3

Posion Blade used by: Necromancer Armory level required: 4



  Dark Elves
The Dark Elves are the result of a bitter betrayal thousands of years ago. Pure hatred and the goal of revenge lead a ancient Lord Elf to learn the ways of Chaos magic focusing on the darker sides of it. Now a separate race armed with black blades of cursing and vampire like abilities. ( Opponent 's weapons may become cursed and unuseable) * Curse Bonus *
Fortification Levels
Rampart
Rampart
Donjon
Donjon
Palisades
Palisades
Nebulous
Nebulous

Special Buildings
Tavern
Treasury
Market
Market
Headquarters
HQ

Military Buildings
Cantonment
Cantonment
Archery Range
Archery
Range
Shadow Forge
Shadow
Forge
Aphotic Vault
Aphotic
Vault
Storm Workshop
Storm
Workshop
Units - Base rate of 8 Dark Guard(s) a day
Dark Guard power:3 value:1100
Trained in basic dark elf tactics.

Black Guard power:5 training cost:1800 requires: Cantonment
Wielding the black blades that the Dark Elves are notorious for.

Slayer power:4.5 training cost:1800 requires: Archery Range
Archers who are known to hide in unnatural shadows.

Shadow Walker power:11 training cost:4500 requires: Aphotic Vault
Elite warriors that are vampires without the bite.

Manticore power:12 training cost:3800 requires: Storm Workshop
Ranged siege weapon that can shoot several arrows at once.

Weapons
Dark Sword used by: Dark Guard Shadow Forge level required: 1

Pembridge Helm used by: Dark Guard Shadow Forge level required: 2

Black Sword used by: Black Guard Shadow Forge level required: 1

Dark Shield used by: Black Guard Shadow Forge level required: 2

Long Bow used by: Slayer Shadow Forge level required: 3

Dark Mail used by: Slayer Shadow Forge level required: 4

Flamberge used by: Shadow Walker Shadow Forge level required: 3

Shadow Plate used by: Shadow Walker Shadow Forge level required: 4



  Draconians
Draconians (or in the common tongue -'People of the Dragon'-) have adapted to living with dragons and are part of them now it seems. Legends have it that the more powerful can create flames at will, endure flames and are able to speak with dragons without using voice. The Draconians have a unique dragon which seems bound to this race and is never seen on its own. This breed of Dragon known as Maulroc has a roar that can stop even veteran warriors with terror but not the undead. Draconians are known to also scavenge the battlefield. * Terror & Scavenging Bonus *
Fortification Levels
Barricade
Barricade
Latifundi
Latifundi
Sanctuary
Sanctuary
Sanctum
Sanctum

Special Buildings
Tavern
Treasury
Market
Market
Headquarters
HQ

Military Buildings
Dormitory
Dormitory
Archery Range
Archery
Range
Blacksmith
Blacksmith
Fire Temple
Fire
Temple
Dragon Den
Dragon
Den
Units - Base rate of 7 Hatcher(s) a day
Hatcher power:3.5 value:1400
Infantry of the dragon people.

Poleaxeman power:5 training cost:1800 requires: Dormitory
Battle-axe fighters consisting of a long shaft ending in an axe or a combination of an axe, hammer, and pick.

Archer power:5.5 training cost:2200 requires: Archery Range
Common to shoot flaming arrows.

Flame Guard power:9.5 training cost:3300 requires: Fire Temple
Noble champions that may wield a flaming sword.

Maulroc power:12 training cost:2600 requires: Dragon Den
Dragon breed for battle with a terrifying roar. (*Terror Bonus)

Weapons
War Hammer used by: Hatcher Blacksmith level required: 1

Studded Leather Armor used by: Hatcher Blacksmith level required: 2

Double Bladed Halberd used by: Poleaxeman Blacksmith level required: 1

Scale Armor used by: Poleaxeman Blacksmith level required: 2

Gauntlets used by: Archer Blacksmith level required: 3

Flaming Arrows used by: Archer Blacksmith level required: 4

Flaming Sword used by: Flame Guard Blacksmith level required: 3

Dragon Shield used by: Flame Guard Blacksmith level required: 4



  Fangolians
Fangolians also known as She-wolves are tall and beautiful with long silver hair. They can move with swift speed and silence in pack-like stealth attacks. Moving in quickly to devour their enemies. Fangolians are Heroic sword masters known for their critical strikes. Their common enemy is the Undead which they call the unnaturals. They can dispel the animated dead and negate most unnatural abilities. Fangolians are deep forest dwellers known for their ways in nature and companionship with the Unicorn. The race consists mostly of females. It is believed that the males of the race have short lives, therefore are protected and rarely seen. * Negate Bonus *
Fortification Levels
Longhouse
Longhouse
Haven
Haven
Grand Hall
Grand Hall
Bastion
Bastion

Special Buildings
Tavern
Treasury
Market
Market
Headquarters
HQ

Military Buildings
Sorority
Sorority
Shrine
Shrine
Metal Mill
Metal
Mill
Divine Meadow
Divine
Meadow
Hydra Workshop
Hydra
Workshop
Units - Base rate of 7 Sword Maiden(s) a day
Sword Maiden power:3.5 value:1350
Proficient female sword bearer.

Valkyrie power:5 training cost:1750 requires: Sorority
Heroic sword masters know for their critical strikes.

Druid power:4 training cost:1550 requires: Shrine
Sorcerers adept in nature.

Ukilia power:11 training cost:4200 requires: Divine Meadow
Valiant female warrior accompanied by a Unicorn.

Hydra power:12 training cost:3200 requires: Hydra Workshop
Twin catapult. Small but highly mobile and accurate.

Weapons
Blood Claw used by: Sword Maiden Metal Mill level required: 1

Broad Shield used by: Sword Maiden Metal Mill level required: 2

Fang Blade used by: Valkyrie Metal Mill level required: 1

Cuirass used by: Valkyrie Metal Mill level required: 2

Gauntlets used by: Druid Metal Mill level required: 3

Battle Staff used by: Druid Metal Mill level required: 4

Rune sword used by: Ukilia Metal Mill level required: 3

Leaf Mail used by: Ukilia Metal Mill level required: 4





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